Articus

Aspects

 * Defining Aspect: Heretical Operative of Geza Prime
 * Character Aspects
 * I'm The Final Copy
 * Off the Grid
 * Programmed to Debug
 * =RANDOM(0,infinity)

Advantages & Equipment

 * Fly Boy (Expert Advantage P6)

Background
...

Aspects

 * I'm the Final Copy
 * Geza live forever by recycling their consciousness into new flesh, but Articus no longer participates in the cycle. He is the final copy, and has sense of mortality previously unknown to members of his species.


 * Off the Grid
 * Geza are normally connected to the collective via their personal AI. Articus has severed his connection. He no longer has access to the collective's knowledge... and is the only Geza whose whereabouts and experiences are unknown to the rest of his kind.


 * Programmed to Debug
 * Articus may no longer be part of the Geza collective - but he's still obsessed with saving it. When you question the sanctity of the overall absolute infallible knowledge of your own people, you tend to adopt skepticism as a way of life.


 * =RANDOM(0,infinity)
 * Being part of a giant collective knowledge-sharing species has its advantages, but an appreciation for the individual isn't one of them. Articus' life outside of the collective has provided him with an acute taste for all things counterculture, odd, freakish, and different.

Expert

 * Stealthy (PX): ...

Powers
Power Source: Advanced Geza Technology

Affinity: Agility

Multi-Articulated Gyroscopic Exoskeleton (MAGE) (Armor P43)
Most of Articus' body is machine in nature.
 * Base AP Cost: 1
 * Total AP: 6
 * Activation: None (Passive)
 * Activation Time: N/A
 * Duration: N/A

Modifiers:
 * +2 Passive
 * +1 Abalative
 * +2 Metro Class

You have the ability to instantly wrap yourself in some form of protection. This may be hardened skin, a shield of kinetic force, a reinforced skeleton, etc. When activated, this Power grants a natural Armor Rating of 14 (TL + 7 Metro + 2 Improved) for the duration of the scene. If the setting uses multiple TLs, use the highest.

Ablative - Your armor provides a short Stress Track the same way mundane armor does. (See Strands of Fate pg. 299 for more on armor stress.) You armor can absorb 3 points of stress, and once Damaged your armor is deactivated and may not be activated again this scene. The next time your armor is successfully activated, it will no longer be Damaged and all stress it suffered will be cleared.

Unlike most bonuses, the Armor Rating provided by this Power does not stack with that provided by wearing actual armor. If you have this Power and also wear armor, you use the greater of the two Armor Ratings provided.

Disclaimer
This page contains excerpts from Strands of Fate and Strands of Power.