GG-S01E01

Cabin|Con 2014
The adventure started with Dormand putting together a mercenary company that could sign a charter with Cygnar (which often use merc companies for Special Ops or supplementary forces). Having a word with the City Watch, a Lieutenant Morton Rorke, they expressed their wish to prove their mettle if an opportunity should arise. Rorke asks them clear an infestation of Skiggs (A type of giant rat) out of a merchant warehouse. Generally thought to be an ignominious mission but a start non-the-less. He tells them if they do a good job he will consider them for more missions and he will pay them the normal bounty for Skigg tails.

The group heads off and without much effort finds the warehouse and the Skiggs. They also find the Skiggs have a voracious appetite for gun powder as they try and attach themselves to the party and eat their ammo. The party dispatch several Skiggs easily and enter the next room where they find more already fat on gun powder. Some unfortunate shooting ends with the Skiggs dead but the warehouse in need of a remodeling project.

On the return, Dormand tries to soften the blow of the collateral damage. But Rorke is so upset he pays it no mind, explaining that Thamarite Cultists have kidnapped his family and are holding them for ransom. He has two hours to retrieve/steal a marked crate from an Alchemist's shop and hand it over to the cultists or his family will die. He cannot risk the repercussion from having the guard involved so he asks the group to do it. Seeing he has Rorke over a barrel, Dormand negotiates a signed charter if they are successful and he agrees. The group heads out for the Alchemist Shop.

The party arrives and sees two armed guards outside the shop each wielding a sword and shield-cannon. They also wear the marking of the Golden Crucible, an Alchemist's guild. The PCs approach the guards who immediately rebuff the party and tell them to get lost After seeing they are getting nowhere with the guards they decide to take another route when a large explosion transpires in the building. Soon after a man wearing Golden Crucible marking stumbles out saying 'They got it.' before falling over dead. In the confusion you notice the two guards missing. Dormand grabs a gas mask off the dead man and he and Hawking (who has his own gas mask) enter the wreckage and caustic smoke to investigate before the building goes up in flames. Hawking is able to determine the explosion was an accident from mixing chemicals. Faust is able to find bone chips with necromatic markings. He also finds a knife with a rag attached in the back of a dead man that matches the description of the owner.They are able to put together the alchemist was killed some time before the explosion. They escape the wreckage before the fire brigade arrive and Dormand tell s the rest of the group what they found. Alaura is able to identify the red rag as a symbol from a gang that operates out of Pier 16. Being their only lead they head there.

At Pier 16 they find an old barge named the 'Sullen Wench'. Dormand and Alaura start climbing a mooring rope while Sarlos runs and makes an amazing leap from the dock to grab the edge of the boat. Hawking, seeking to distract, starts yelling for 'Rafferdy' to come down to the docks away from the barge where the rest of the party is assaulting. Dormand arrives to a number of armed deckhands on the barge, one about to slice the neck of a Golden Crucible guard, seemingly from the alchemist's shop.The group is able to stop the murder and handily defeat the deck hands. Before they can search for the crate though a large Ogrun warrior appears with a slight very pale female in tow. Using unholy magic, she turns the dead men into undead thralls to attack the party and Brak the Ogrun wades in (Sarlos recognizes him as a bounty worth a sizable amount). An epic fight ensues (including some fun internal bleeding for the party and awesome shooting and even some grenade fun) with the party eventually triumphant over the undead and the necromancer; but Brak is able to dive in the water and get away. They search the barge and find the crate Rorke needs delivered. Dormand questions the guard (Tyrus) who begs them not to open the box explaining it contains necrotite which is lethal to living beings and used to power the necromantic Cryxian warjacks. He explains the Crucible were trying to retrieve to put in safe hands and that Rorke is corrupt and made up his story regarding his family. The group decide to trust the guard that implores them to take it the Golden Crucible headquarters in town.

As they are returning it through town, they are ambushed by Rorke's second-in-command and 6 City Watchmen who claim that they are under arrest and to hand over the crate. Dormand gives a rousing speech on what is really going on, but most of the guards stand fast. Tyrus fires his shield cannon to put rubble in between some of the guards and the party runs down the alleyway while he holds them off begging them to bring the crate to Golden Crucible HQ. After some beautiful smoke screen diversions, the group finds an open sewer grate and climb in. Unfortunately the Dwarf slips knocking Alaura down the slippery grade as she gets to enjoy a disgusting 'waterslide' eventually landing in a deep cistern. As she climbs out a 'gatorman' leaps from the water and attacks her. The rest of the party arrives and are able to defeat the gatormen being careful not to disturb the younglings. We leave them at a locked hatch in the sewers with the city guard presumably still searching for them with a locked crate still in tow. ...