Shade

Aspects

 * Template: Shadow Shifter
 * High Concept: A Shadow of Myself
 * Trouble: I Know What Goes Bump in the Night
 * Lost & Found
 * Light Steps, Light Fingers
 * Brought Back Behind Bars (with Riggs)
 * Dirty Deeds, Done Dirt Cheap (for Clutch)

Stress
Physical: 2 Social: 4 Mental: 4

Skills
(As human, see the shapeshifting section)

Stunts & Powers

 * -4: True Shapeshifter (177)
 * +2: The Catch - creatures other than his own human form are featureless and matte black, as though made of shadow
 * -3: Shadow Form (see Spirit Form - 170)
 * +1: The Catch - must behave like shadow (follow along surfaces)
 * -2: Tenebremancy (Channeling - 181)
 * -1: Cloak of Shadows (169)
 * -1: Stay Close and Keep Quiet! (156)

Shade | shapeshifter forged in darkness

Phase One
Washburn Halverson was a petulant and headstrong 6 year old. His family was wealthy thanks to inherited General Mills money, and young Wash wanted for nothing - which he was completely unable to appreciate, of course. He ran away in a fit of selfish rage one day, and his subsequent disappearance was big news in the Twin Cities. Wash got lost, and eventually sought shelter from a chilly October rain shower in the mouth of a tunnel. He was found by a strange silent young man, who beckoned him deeper into the tunnels with food. Thus did Wash begin his new life as a child of the tunnels - growing up with a silent, anti-social subculture.
 * Phase Aspect: Lost & Found

Phase Two
The Children of the Tunnels survived on the leavings of the surface folk, but had developed successful systems to take what they wanted when the leavings were sparse. Wash, who gradually forgot his former life through the influence of darkness and isolation, proved especially adept at hiding in shadows and moving without being noticed. His inherit mystical talents were also developed by his caretakers, and soon he was literally melting himself into shadow and molding his form into featureless creatures of darkness.
 * Phase Aspect: Light Steps, Light Fingers

Phase Three

 * Phase Aspect: Brought Back Behind Bars

Wash, who by now knew no one by that name and had no way of measuring his 16 years of age (nor any inclination of his moderate fame as one of the highest-profile unsolved mysteries in Twin Cities history) was an excellent thief, but not infallible. He was caught stealing, and when he couldn't say who he was or where he lived and seemed distraught by normal interactions, he was booked as a John Doe and spent his first 6 months back above ground in jail.

Despite this rough re-Introduction, he realized how he could make a better life for himself in civilized society, and met Riggs in a work-release program. Riggs gave him the nickname "Shade", because he always seemed to find it on a job site, and the name stuck (particularly in the absence of any other).

Phase Four
When Clutch was being supernaturally stalked by some rabid minor-talent fan, he exhausted the abilities of the police and turned to a less-that-reputable PI. This guy put him in touch with Shade, who not only tracked down the stalker, but was able to nab a lock of his hair, thereby allowing Clutch to have a ritual performed to obscure him from the fan forever (which inspired the idea for hiding the Scythe of Autumn). Shade was paid handsomely, and remains loyal to Clutch (as does any contractor to a wealthy client).
 * Phase Aspect: Dirty Deeds, Done Dirt Cheap

The "Bear"
Stress: Physical 4 (+1 mild con), Social 4, Mental 3

The "Spider-Crab"
Stress: Physical 4, Social 3, Mental 3

Tenebremancy
Evocative effects of magic are defined by core elements - fundamental features of reality that are called upon for certain types of effect. A common element system defines the world as a combination of fire, air, earth, water, and spirit (or perhaps Fire, Air, Earth, Water, and Spirit - depending on your piety); but wizards can conceptualize the world as crafted from any number of core building blocks.

For some spellcasters one such element is that of fundamental darkness. Darkness is the element of isolation, confusion, fear, and rest. Wizards who draw on the Dark commonly place aspects like BLINDED or DISORIENTED on enemies, and DARK or SHADOWY on scenes. To relate it to the traditional elemental system - Dark would be aligned, to some degree, with Water and Earth, but counteracted by Fire and Air.

For more information on Elements, see page 253 in Your Story.

Equipment, Etc.
The Shady Utility Belt (tm) - an extremely worn black leather belt with a metal buckle muffled with string and felt.
 * Tenebremancy Focus (offensive control +2)
 * On the underside of the belt, a set of professional grade lock picks and a few bits of survival gear (waterproof match, some fishing line, flint and steel) are slid into pockets in the leather

"Sister Claire" - a sawed-off doubled-barreled shotgun, loaded with buckshot. Four extra rounds fit into slots in the stock.

An ever-present charcoal gray hoodie with the words "Paper Street Soap Company" printed in black ink on the back.