Fate Aspect Types


 * Aspects: An Aspect is a word, phrase, quote, or sentence that describes some particular trait of a person, place or thing. You can spend a Fate Point (FP) to draw attention to a particular Aspect, or gain a FP when an Aspect harms you. This is called invoking or compelling an Aspect. Aspects are generally written in italics in this book. See Chapter 3 for more.
 * Persistent Aspects: Denoted with a “(P)” at the end of the Aspect’s name. These Aspects impact a person, place, thing or scene to such a degree that it can be invoked or compelled for free. It does not cost a Fate Point to invoke a persistent Aspect and no one gets a Fate Point if it is compelled. Note, however, that invoking or compelling a persistent Aspect for effect still costs a Fate Point. See pg. 59 for more.
 * Intermittent Effect: The Aspect you are capable of imbuing is not persistent.
 * Temporary Aspect: An Aspect that goes away with time. “Fragile” Aspects go away when compelled or invoked or after the round is over. “Sticky” Aspects go away after they are intentionally removed or something happens to remove them. See Chapter 3 for more.
 * Specialty Aspect: An Aspect that describes what a character is good (or bad) at. They are narrow in focus and are associated with an Ability to better define its intended meaning. Note: Resource Specialty Aspects can be items or Facilities and Persuasion Specialty Aspects can be allies and contacts. See page 21 for more.
 * Defining Aspect: The Character Aspect that best defines your character’s concept. See pg. 19 for more on Defining Character Aspects.
 * Character Aspect: An Aspect that describes who a character is. It answers the question of where he is from, his outlook on life, his guiding principles, etc.