Roscoe

Aspects

 * Defining Aspect: Hacker
 * Character Aspects
 * bash is mightier than the sword
 * Shut up or I will replace you with a small shell script
 * The truth will set you free, and make me lots of money
 * There's no place like ::1

Advantages/Equipment

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History
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Expert
3 for free. 1 AP each.
 * Black Hat: You gain a +2 on Knowledge rolls to hack into a secure computer system.
 * Burglar: You gain a +1 bonus on all rolls to break into a location undetected, as well as make Assessments about locations you are casing.
 * Con Man: Substitute Deception for Empathy when trying to perform an Assessment to discover what Aspects a person could have.
 * 5 Digital Spider: Gain a +2 bonus on all rolls to research information about a specific person, place, or thing on a computer network.
 * Engineer: "You are an authority in a specific engineering field, be it computer hardware or software, explosives, vehicles, etc. You gain a +2 on all Craft rolls, or rolls to make Assessments related to your specified field. You may take this Advantage multiple times, each time selecting a new field to gain the bonus."
 * Hide In Plain Sight: You gain a +2 bonus on rolls to hide in a stationary position.
 * Locksplitter: Gain a +2 bonus on rolls to pick locks or crack safes.
 * Takes One to Know One: Substitute Deception for Empathy when trying to determine if another person is lying.
 * White Hat: You gain a +2 bonus on all rolls to defend a computer network or system under your control against intrusion.

Heroic
2 AP each
 * Constant Vigilance: You are always on the lookout for trouble so you get a +1 bonus on any initiative roll. In addition, if you are ambushed, you may spend a Fate Point to defend yourself normally.
 * Gadgeteer: You carry an assortment of small gadgets suitable for almost any purpose. Once per scene you may spend a Fate Point to allow you to use Craft instead of the normal Ability called for to perform any non-attack action you are attempting. Note that the GM may not allow you to use this Advantage if you have been stripped of your gadgets, or if you are in a location or environment where quickly creating a suitable gadget would be impossible.
 * Geek Speak: You are really good at seeding a conversation with just enough techno- babble to baffle, confuse and deceive others. Once per scene you may add a +3 bonus to any Persuasion or Deception roll to convince someone of a fact in regards to some technical topic.
 * Genius at Work: You have a talent for analyzing a situation and figuring out how to get the most benefit for the least amount of effort. This could mean working out the best way to build a simple tool, or just knowing exactly where to hit (or what to say to) an opponent to make it hurt the most. When you select this Advantage, select either Knowledge or Reasoning. Once per scene, you may spend a Fate Point and use either Knowledge or Reasoning in place of any other Ability on a single roll. Advantages such as Doctorate or Engineer may also offer an additional bonus if they are relevant to the task.
 * Lightning Reflexes: You have an amazing gift for instantly reading a situation and reacting appropriately. You gain a +1 bonus on all rolls for initiative. In addition, whenever you are called upon to roll initiative, you may spend a Fate Point to automatically go first.
 * Moment of Insight: You have a keen eye for ways to exploit your environment. At the start of any conflict, before any initiative rolls are made, you may immediately make an Assessment (SoF pg. 63) of any single zone in the scene. This is a free action, and you gain a +2 bonus on the Assessment roll.
 * Outside the Box: You are a craftsman ahead of your time, able to create items most would think impossible. You can craft items from a Tech-Level one higher than the norm for your era, though the effective Cost of such items are increased by +2.

Drones

 * Computer Implant
 * Base AP Cost: 1
 * Activation: None
 * You have a computer implanted in your brain which you can interface with using your thoughts. Sensory data provided by the implant is received directly over your normal senses, providing an augmented reality interface. This computer has a rating of 2, and its Security Rating is always equal to its computer rating. The computer’s rating determines both the quality of the hardware and usefulness of the non-specialized software that comes with it. Specialized software dedicated to a task provides an added bonus on rolls to perform related tasks, but must be purchased separately with Resources. Your implant comes with a jack in the back of your head to allow your implanted computer to interact with other machines and networks. Modifiers
 * +1 (Built-In Agent): Your implanted computer comes with an Agent (SoF pg.310) with a rating equal to your computer’s Computer Rating (Max 3). This rating is added to the Computer’s Rating for most tasks.
 * +1 (Improved System): For every additional AP spent on this Power, the rating of your computer is increased by 1, to a maximum equal to your Tech-Level.
 * +1 (Real-Time Backup): You must have first purchased the Wireless Backup Modifier. The Real-Time Backup consists of a steady stream of data that insures any backup is entirely up to date.
 * +1 (Wireless): Your implant has an onboard wireless transmitter.
 * +2 (Digital Backup): Every few seconds a digital copy of your mind is backed up and stored in some part of the implant. With surgery, this device can be removed and a copy of your mind can be uploaded into a computer or another body outfitted with an implant featuring the necessary inputs.
 * +2 (Wireless Backup): Requires the Digital Backup Modifier. Every 72 hours, usually while you sleep, your implanted backup module wirelessly streams a copy of your mind to a secure storage facility. If the company used to make the backup discovers that your current body has been killed, and your backup module cannot be recovered, the most recent copy of your backup will be brought online in a virtuality. There you can make arrangements for a new body. While this data is encrypted with state of the art encryption software, interceptions are not unheard of. Also, if for some reason your backup module cannot get a wireless signal out to the server, a backup will not be made.

Cost Rating # of Aspects 3  1   0     4   2   1     5   3   2
 * Agent: An agent is a virtual intelligence commonly found onboard PPCs. The agent responds to voice commands (or thoughts if the user has a cyberbrain) and performs the requested computing tasks. It may find, sort, modify and even create data at the user’s behest. An agent is capable of learning about its master, logging habits, desires, and actions in an attempt to better serve. In addition, it has a limited understanding of context, so it can perform searches for information in a much more useful way than a simple network search engine. The Cost of an agent depends on its rating. This rating is added to the computer’s rating that it is loaded on. In addition, Agents may have Aspects that reflect their mannerisms and specialties, such as research or even hacking.


 * Computer: This is a standard desktop computer or workstation. The price of a computer depends on its rating, and its rating is determined by its Tech‐Level. Its rating determines both the quality of the hardware and usefulness of the software that comes with it, and provides a bonus on most rolls when using the computer or network it is connected to. This includes programming and hacking.

Rating Cost TL ‐5 1 TL ‐4 2


 * Computer (Cost: 3): tools to open a system, voltage tester, RAM tester, laptop (Tl ‐3) with suitable recovery programs (TL ‐1), portable power system for the system to be recovered, outer memory unit to store the recovered memory block to be encrypted safely.

Security Type of System 4 Household systems & alarms, Basic handheld equipment 5 VIP Home’s systems & alarms, factory equipment 6 Government systems & alarms, sensitive equipment 7 High security systems & alarms, security services equipment 8 Military security systems & alarms, military equipment


 * The Minion (2 AP)
 * This Companion has little value to you as an individual. He may be a nameless and easily replaced mook, a mindless slave, a robot assistant or drone, one of many clones from your stable, a lady from your harem, etc. The Minion begins play with a rating of 3 in one Ability, and a 2 in the rest. You may opt to increase two more Abilities to a rating of 3 in exchange for decreasing two other Abilities to 1. He can take only Major and Severe(P) Consequences before being Defeated. The Minion uses your Fate Points and begins play with the Disposable Companion Advantage, plus 1 other.


 * Sock Puppet (Minion)
 * This Companion Advantage allows direct control over the physical actions of the Companion by the player of the PC. This may be via some sort of magical possession, an ability to control a drone-like minion by remote, or some other direct connection. Regardless, you can see what your Companion sees, hear what he hears, feel what he feels, etc. While in control of this Companion you observe the world through his senses and are incapable of performing actions yourself. It generally takes a simple action to switch between controlling your own body and that of your Companion.


 * Unit (Minion)
 * Instead of an individual, your Minion takes the form of a number of different people (or creatures) who do your bidding. The individuals come together to form a Unit. This Unit has a Size of 1, and is built using the rules for converting a group of individuals into a Unit that are found on pg. 393 of Strands of Fate. So, you need to define the Companion as an individual first, then determine what his stats are as a Unit. You may take this Companion Advantage multiple times, each time increasing the Unit’s Size by 1. This may cause the Unit’s Ability ratings to increase, which in turn may have other effects.


 * Disposable (Love Interest, Minion)
 * Companions with this Advantage have little personal worth to you and can be easily replaced. Should your Companion be killed or physically destroyed you need only spend two Fate Points to find a replacement or somehow restore your Minion. Alternatively, if your GM allows, you may make a Resources roll with a Cost equal to the total number of APs this Companion is worth to hire or purchase your replacement instead of spending Fate Points.

Disclaimer
This page contains excerpts from Strands of Fate and Strands of Power. Go buy them now. Seriously, it's like <$20 for the pair.